Hitmonchan (Team Up)

Hitmonchan Attack Hit and Run has 30 Base Damage for 1 Fighting Energy Cost and you may switch it with other Pokemon after Hit and Run is used.

This Attack is meant to use together with other Pokemon Attack such as Htimonlee Attack Special Combo and Hitmontop Attack Finishing Combo. The great thing about all these Pokemon is that all their Attack cost only 1 Fighting Energy to use powerful combo.



Combo Pokemon

After Hit and Run Attack is used during your previous turn, Hitmonlee Attack Special Combo can be used. This Attack does 90 Damage to 1 of your opponent's Benched Pokemon. Special Combo Attack is great way to either Knock Out your opponent's weak Basic Pokemon or reduce the HP of your opponent's next Attacker.

Similarly, Hitmontop Attack Finishing Combo can be used after Special Combo is used during your previous turn. This Attack does 60 Damage to each of your opponent's Pokemon in play. Finishing Combo comes in handy when your opponent has full of Benched Pokemon.
 

Increase Damage

Here are cards to boost up the Damage of Hit and Run since this attack has pretty low Damage.

Diancie with Ability Princess's Cheers with increase the Damage of all your Fighting Pokemon by 20.



Another 2 Trainer Cards to boost up Damage. Martial Arts Dojo (Stadium) will provide extra 10 Damage where as Muscle Band will provide extra 20 Damage. Also, you will get extra 40 Damage from Martial Arts Dojo instead of 10 If you have more Prize Cards than your opponent.
 
Strong Energy (Special Energy) will provide 20 Damage.


If you manage to set up all the mentioned cards, Hitmonlee will do total of extra 70 (20+10+20+20) Damage.


Avoid Damage

Since Hit and Run allows you to switch with 1 of your Benched Pokemon, you can choose Robo Substitute (Item) to avoid any Damage during your next turn. Your opponent will not take any Prize Card if Robo Substitue is Knocked Out.



Retreat

In order to use Finishing Combo Attack from Hitmontop, you need to retreat Hitmonlee. Float Stone (Item) can be equipped to Hitmolee to retreat without discarding any Energy.


Share with us if you have other techniques or strategies of using this card in the comment section below.

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