Infinity Zone (9)

Name : Yell Horn

Effect : Both Active Pokémon are now Confused.

Name : Turbo Patch

Effect : Flip a coin. If heads, attach a basic Energy card from your discard pile to 1 of your Basic Pokémon that isn’t a Pokémon-GX.

Name : Rare Fossil 70 HP

Effect : Play this card as if it were a 70-HP Basic [C] Pokémon. At any time during your turn, you may discard this card from play. This card can’t be affected by any Special Conditions, and it can’t retreat.

Name : Billowing Smoke

Effect : If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, that player discards any Prize cards they would take for that Knock Out instead of putting those cards into their hand.

Name : Cape of Toughness

Effect : The Basic Pokémon this card is attached to gets +50 HP, except Pokémon-GX.

Name : Bird Keeper

Effect : Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw 3 cards.

Name : Piers

Effect : Search your deck for an Energy card and a [D] Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Name : Rose

Effect : Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.

Name : Spikemuth (Stadium)

Effect : Whenever a player’s Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.

Name : Rose Tower (Stadium)

Effect : Once during each player’s turn, that player may draw cards until they have 3 cards in their hand.

Name : Hiding [D] Energy

Effect : As long as this card is attached to a Pokémon, it provides [D] Energy. The [D] Pokémon this card is attached to has no Retreat Cost.

Name : Powerful [C] Energy

Effect : As long as this card is attached to a Pokémon, it provides [C] Energy. The attacks of the [C] Pokémon this card is attached to do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

No comments:

Post a Comment