Greninja (Unbroken Bonds)

Greninja Attack Bring Down Knock Out Pokemon with least HP remaining except for Greninja. This includes both your Pokemon and your opponent's Pokemon.

If you have only Greninja in play , you can always Knock Out your opponent's Pokemon with least HP remaining. However, you need to be extra careful when you have other Pokemon in play because you might accident;y Knock Out your own Pokemon that has lower remaining HP than your opponent's Pokemon.

So, it is very important to lower your opponent's Pokemon HP (less than your Pokemon HP) before you use Bring Down. The best thing about Bring Down is that you can choose to Knock Out any of your opponent's Pokemon in play as long as it has lowest HP remaining.



Putting Damage Counters

Greninja BREAK is a perfect Pokemon to reduce your opponent's Pokemon HP. If it is an Active Pokemon, Its Ability Giant Shuriken allows you to put 6 Damage Counters on your 1 of your opponent's Pokemon by discarding Water Energy from your Hand.

Since Dark Greninja has no retreat cost, you can switch with another Greninja Break to put 6 Damage Counters on your opponent's Pokemon again. Doing so, you will be able to put total of 12 Damage Counters on your opponent's Pokemon.

To prevent from run out of Water Energy, Starmie with Space Beacon Ability can be used to recycle Water Energy. This Ability allows you to recover 2 Water Energy Cards from your Discard Pile by discarding 1 Card from your Hand. So, you can always use Giant Water Shuriken Ability two times per turn.
  
It takes time to set up Greninja and Greninja Break on your field. In early game, Tapu Koko Attack Flying Flip can be used to put 20 Damage on each of your opponent Pokemon. By using Flying Flip, you will be able to reduce all your opponent's Pokemon HP once during your turn.


Shrine of Punishment (Stadium) can be used to put 1 Damage Counter on your opponent's GX and EX Pokemon every turn.



Energy

If you attach Dobule Colorless Energy to either Greninja or Tapu Koko, you can use Bring Down or Flying Flip straightaway without waiting for 2 Turns.



Share with us if you have other techniques or strategies of using this card in the comment section below.

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